DDC for Ultimate Players
DDC is played by two teams of two players each. The courts are 13
meters square and 17 meters apart. You get one point for a throw that
lands and stays in the opponents' court, or if an opponent drops your
throw. Your opponents get one point if your throw touches outside
their court. If you can arrange it so that the other team is touching
both discs at the same time, you get two points. That is called
"doubling" your opponents.
From Ultimate to DDC
- Discs: The discs are smaller, lighter, and a bit less forgiving. Thrown cleanly, they
fly very well.
- Throws: You can become a high-level DDC player with just two throws: a
backhand and a hammer, as long as you can consistently land them in the court.
- Escaping: This is where the real thrill is. At first you will panic.
At some point you will have an epiphany and start to immediately figure out the
correct way to escape an attack. Then you get to attack the other team! There are two positions for escaping: front and back. Usually
the more experienced player plays back, since the back decides how the team is going
to escape getting doubled. The back plays the first disc (the lead), and the front
plays the attack disc (the burn).
- Tipping and Quick Offs: These two skills are useful for escaping. A common
way to escape is for the back to tip the lead. While that disc is in the air, the
front catches and throws the attack disc back to the other court. Another common
way to escape (if the attack disc arrives first) is for the front to catch the disc
and very quickly throw it back (a quick off). Catching the disc in a grip that you
can throw it with is essential for that.
There is a group that plays on Sunday afternoons (most of the time) on the Stanford
intramural fields. If you would like to be notified when that is going to happen,
send an email to email@example.com.