The finals were two out of three games to 21 points. The team of Conrad Damon and Eric Prather played Harvey Brandt and Cody Kirkland. Conditions were excellent, having settled down after a blustery day.
Game 1: HB/CK vs CD/EP 0-1 CD solo offside winner vs CK 0-2 CK burn short 0-3 CK backhand off short 2-3 double bail on good proximity; CK distracts us by falling down first 2-4 CK bad tip of EP burn 3-4 CD wet blanket short 3-4 HB bails on UD lead, EP dump wide 4-4 CD bad tip 6-4 CD drops tip, EP drops CK burn 6-6 CK bad tip of CD dump, HB lets lead land in 7-6 CK solo dump winner 9-6 EP drops tip, CD off is out after collision 9-6 EP dump out, HB off short 9-7 CK serve wide 11-7 EP off short, CD bails (hoping for tip) 11-8 HB sidearm rally long 12-8 EP drops CK burn 13-8 EP dump long 13-9 HB bad tip of UD lead 13-10 CD burn winner 14-10 EP off just wide 14-11 HB bad tip of UD lead 16-11 CD bad tip of UD lead, EP bail 16-12 HB bails on UD lead 16-14 HB drops tip, CK bails on CD burn 16-15 CD solo offside winner (after CK poached previous one) 18-15 CK burn winner as CD bails on lead 20-15 double on hard burn 20-16 CK bad tip (after nice one-handed catch by EP) 21-16 CK dump winner after nice rally Game 2: HB/CK vs CD/EP 0-2 double on hard burn 2-2 double on UD lead and hard burn 3-2 CD lets rally shot land in back corner 4-2 EP serve long 5-2 CK solo burn winner 5-4 HB and CK let UD lead and dump land in 7-4 CD dropped tip of UD lead, EP off short (was not a double) 7-4 angle on CK off (great rally) 7-5 CK burn short 8-5 HB offside winner 8-6 HB bad tip of UD lead 8-8 HB off is short, CK drops CD burn 8-9 HB burn rolls long 8-11 CK bad tip, HB drops lead 8-11 CD line fault on wet blanket 9-11 HB solo winner 9-13 HB drops tip, CK bails on EP dump (call was changed) 9-14 CK lead short 9-15 HB dump out 9-16 HB off wide 9-17 HB dropped tip 10-17 CD dropped tip as EP tips (good rally) 10-18 HB off after tip is short 10-18 angle called on CK UD lead 10-19 CK burn wide 10-20 HB lets lefty EP serve land in 10-20 CD staker burn winner, CK solo burn winner 11-20 CD solo offside burn is out 11-21 HB dropped tip Game 3: HB/CK vs CD/EP 0-0 CK off is wide, CK solo burn winner (offside?!) 1-0 CK hook-thumb dump winner into back corner 1-1 HB lets UD lead land in 2-1 EP bad tip of hook thumb attack 2-2 CK bad tip of staker burn 2-3 CK off is out after nice catch of CD offside 2-4 CD solo offside winner 4-4 double (EP high catch of CK burn on its way out) 5-4 CD off wide after EP soaks CK heat 5-5 HB rally dump is long 6-5 HB dump winner into deep corner 7-5 CK off sneaks into front left 7-6 HB off after catching UD is wide 8-6 EP off is wide 9-6 CK dump winner into deep corner 10-6 EP has to drop on HB quick attack 11-6 CK solo burn winner 11-7 HB solo offside slides long 12-7 EP off is wide 12-8 CK off is short 13-8 EP drops CK backhand attack 13-9 HB solo burn is wide 13-10 CK wet blanket is long (good rally) 13-11 CD solo offside winner 14-11 EP off is short 14-12 CK burn out of escape is long 15-12 EP quick throw is wide during burn fiesta 15-13 HB bails on UD lead 15-14 HB sidearm lead is short (after CD/EP were doubled, called clean) 16-14 EP off (from out of court) is out after triple tip 16-15 CK bails on EP dump under UD lead 16-16 CK burn is out 17-16 CD drops tip 18-16 EP off is short (very close to double, great rally) 18-17 HB off after catching UD lead is out 19-17 EP burn long 20-17 HB dump winner after EP burn on serve that no one was expecting 20-17 endangerment - CK burn hits CD 20-18 CD offside winner 21-18 CD bails on lead after realizing he made the wrong call :(
Here's yet another attempt to break down scoring in DDC, into common ways of throwing out and defensive mistakes. Most of the categories are self-explanatory. I considered a "bail" to be any disc that a player lets land in, for any reason - they may have thought it was out, or were concerned about getting doubled. In general I set the bar high for the defense - a team is expected to escape everything unless a clear winner was thrown.
|Doubling shot OUT||6||2||4||1|
|Solo attack OUT||0||2||0||1|
|Quick off OUT||4||6||10||2|