Game 1 1-0 JB well-timed strong-side burn, SK drops/bails (maybe wrong call) 1-0 CD drops tip, DH burns out 2-0 DH drops tip after CD/JB double-tip escape 2-1 JB dump serve out 2-2 JB drop 3-2 SK bails on CD dump attack 4-2 JB offside winner on attack 5-2 SK burn long 5-3 JB bails on SK lefty attack 5-3 Angle called on CD dump 7-3 SK and DH bail on attack, JB strong-side winner 7-4 CD drops lead milking it; JB nice diving catch of front tip 7-5 JB dump attack long 8-5 SK bails on JB strong-side attack [DDCam: SK/DH doubled earlier] 8-6 JB dump attack long 8-6 CD UD lead short, SK drops tip 9-6 CD sneaky backhand winner instead of lead 10-6 SK drops rally shot 11-6 SK lefty attack wide 12-6 DH burn short 13-6 DH lead out 13-7 JB burn short 14-7 DH drops tip 14-8 JB burn long 14-9 CD UD off short [DDCam: CD/JB doubled] 14-10 JB burn long 15-10 SK drops tip of CD offside attack Game 2 1-0 SK burn long 1-1 JB bails on SK strong-side winner 1-2 CD UD lead long 2-2 SK serve long 3-2 SK bails on JB offside winner 4-2 SK offside burn wide 6-2 SK off short, DH dump attack wide 6-3 JB bails on SK strong-side winner 7-3 SK drops JB offside attack 8-3 SK burn short 8-4 JB drops tip 8-5 ??? [point is missing from video] 8-6 JB lead wide 8-7 JB wrist-flip off is short 8-8 JB burn out 9-8 DH bails on lead (wrong call); great ramp earlier by SK 9-9 CD bails on lead 11-9 SK/DH doubled; SK did not hear "tip yours" call 11-10 CD solo attack out 12-10 SK rally shot out 13-10 SK burn long 13-11 JB burn short 14-11 DH offside attack wide 14-13 CD bail, JB off short 15-13 CD offside burn winner
Here's yet another attempt to break down scoring in DDC, into common ways of throwing out and defensive mistakes. Most of the categories are self-explanatory. I considered a "bail" to be any disc that a player lets land in, for any reason - they may have thought it was out, or were concerned about getting doubled. In general I set the bar high for the defense - a team is expected to escape everything unless a clear winner was thrown.
What | JB | CD | DH | SK |
---|---|---|---|---|
Serve/rally OUT | 1 | 0 | 0 | 2 |
Lead OUT | 1 | 2 | 1 | 0 |
Doubling shot OUT | 7 | 0 | 4 | 6 |
Solo attack OUT | 0 | 1 | 0 | 0 |
Quick off OUT | 2 | 1 | 0 | 1 |
Drop | 2 | 1 | 0 | 2 |
Dropped tip | 1 | 1 | 1 | 2 |
Bail | 3 | 2 | 2 | 4 |
Winner (good) | 5 | 4 | 0 | 3 |
What | JB | CD | DH | SK |
---|---|---|---|---|
Out throw | 11 | 4 | 5 | 9 |
Drop | 6 | 4 | 3 | 6 |
We lack a bit of statistical significance here since the stats come from just two games. For me at least, the hot and humid conditions made me a bit less comfortable with my two-finger burn since my throwing hand was soaked in sweat (hence the towel tucked into my shorts). Wind conditions were pretty good, which is reflected in the relatively small number of leads and rally shots thrown out.